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Author Topic: Command & Crysis: The Dead Six  (Read 1618 times)

Dan

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Command & Crysis: The Dead Six
« on: July 19, 2007, 12:29:44 PM »

Crytek has given RenEvo Software & Designs the honor of being selected as the third mod to use the pre-SDK from Crytek on the CryEngine 2 (Crysis) engine. We hope to get some great work done, and we're hammering away at learning the new tools and creating great content. You can read the official press release at http://www.crymod.com/thread.php?threadid=8349


Command & Crysis: The Dead 6

The Dead 6 is an interactive extension of the Command & Conquer franchise. From the battlefield perspective you will get to experience, and change the fate of C&C as you know it.

In the single player campaign you will play each member of The Dead 6 on their final "death" missions which take place all over the world in "close to factual" theaters of war. Once completing the 6 members of the team, you will push the team into overdrive and enter into leading the 6 character team from any perspective. The possibilities and choices are almost limitless on how you can approach these campaigns.

Ever wonder what happened between Red Alert and Tiberium Dawn?

Still breaking you head on how the "bad" guys have a mammoth, then later the "good" guys have it?

Left clueless as to what happened with age old technology that just seemed to disappear?

The Dead 6 will answer those questions and more with our episodic campaign missions.

Common Gameplay Features:
  • Customizable Character classes
    • Engineer
    • Grunt
    • Heavy Weapons
    • Explosives Expert
    • Sniper
    • Commando
  • Customizable Weapons and Ammunition load outs
  • Customizable Vehicles and Ammunition load outs
  • Credit and Purchase system from building "Purchase Terminals"

Multiplayer Features:
  • Filtered server browser list so you can choose which side you want to play on.
  • Extended statistical tracking to include accuracy, favorite weapons, favorite ammunition, favorite vehicles, favorite methods of killing, etc...
  • Extended ranking servers. Each server administrator will get the opportunity to report to a centralized ranking service provided by RenEvo Software & Designs, and will provide monthly ladders, ranks, commendations, and awards such as "Vehicular Manslaughter Award" for squishing x amount of players per server cycle.
  • Clan support. Clans can register with The Dead Six clan management system and schedule, track, and challenge other clans in the system. In addition to the player ladders and awards, clans will also contain the same type of achievements.
  • Customized purchasing system. Get back in the action quickly; buy your favorite loadout instanteously with a keybind.

Game Modes:
  • Multiplayer Death match Drop in, kill everyone in sight
  • Multiplayer Team Death Match For your all out team killing needs
  • Multiplayer Capture The Flag With the help of your team, strategically return the Opponents flag to your base
  • Multiplayer Command & Conquer Full out war, use air, ground, and water vehicles and infantry to destroy the opponents' buildings, while still protecting your own
  • Single Player Episodic Content The base single player campaign
  • Single Player Episodic Co-Op A series of official and fan-made Co-op missions for The Dead Six team. This will not be unlocked until completing the base single player campaign

But wait, there is more:
  • Modding support and Wiki to create your own mod or total conversion with The Dead Six core.
  • Centralized Server Registration for configuring contained and your entry to the global ranking system.
  • Centralized Player Registration and management to view, share, and configure your earned ranks, commendations, and awards.
  • Update system that will automatically check for updates to The Dead Six, allow you to download additional content, as well as additional maps, all while you play the game.
  • Advanced Server administration, we will put the server admin back in control of the game, and allow for multiple ways to interact with the server administration without taking you away from fragging.
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y0urd00md

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Re: Command & Crysis: The Dead Six
« Reply #1 on: July 19, 2007, 12:35:08 PM »

got a question do we need frycry t o play this
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HeroKerr

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Re: Command & Crysis: The Dead Six
« Reply #2 on: July 19, 2007, 12:54:04 PM »

Sounds good.
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Dan

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Re: Command & Crysis: The Dead Six
« Reply #3 on: July 19, 2007, 12:59:18 PM »

got a question do we need frycry t o play this

We have been working on a modification for FarCry called "C&C FarCry", or "cncfc" for short. We used that as a prototype of the sort of systems we would incorporate into The Dead 6.

For C&C: The Dead 6 however, you will need Crysis which Crytek is currently aiming for release towards the end of 2007 as far as I am aware, although they have not yet released an official release date.
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vloktboky

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Re: Command & Crysis: The Dead Six
« Reply #4 on: July 21, 2007, 07:55:21 PM »

@ y0urd00md: From my post on RenForums:

C&C FarCry is an active prototype mod developed on CryENGINE1 to test core technology and gameplay features for use in C&C: The Dead 6, which is set to be developed on top of CryENGINE2. This has been the plan for well over a year now. Progress has been slow because, well, there was nothing to develop on yet until just recently.

C&C FarCry is now undergoing final approval. You can see the update tag on it here: http://renevo.com/forums/thread/1219.aspx

I hope and pray that EA is considering developing another C&C FPS title. If they develop it on CryENGINE2 as well, they will have made an excellent choice. But if they do not go through with the plan, then C&C: The Dead 6 will satisfy that promise as has been stated in the past. In fact, I can tell you that the design is moving closer to finalization and development has already started. Just today I have completed the core foundation for our footprint in the CE2 game DLL source, and we're embarking on our base management system based on our feedback and experience of its prototype in C&C: FarCry.

I'll put a personal word out now: modders around, if you are serious about developing your own mod on the CryENGINE2 platform, I suggest that you consider teaming up with us. We're more than happy to assist any other teams who need help in their technology. The Dead6 Core will allow you to develop your own mod with C&C Mode rules on CryENGINE2 and it will be open and available to any teams who require it (once the public SDK is made available). And since I'm the technical lead on the project, I'll personally guarantee you'll have something to work with. Contact information for this will be posted in the near future.
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y0urd00md

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Re: Command & Crysis: The Dead Six
« Reply #5 on: July 22, 2007, 03:16:15 PM »

i have frycry but it didnt work for me

the thing u posted about long time ago
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vloktboky

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Re: Command & Crysis: The Dead Six
« Reply #6 on: July 23, 2007, 06:30:12 AM »

Don't bother with what came out back then. Wait for this: http://renevo.com/forums/thread/1266.aspx
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havoc9826

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Re: Command & Crysis: The Dead Six
« Reply #7 on: July 23, 2007, 07:21:45 AM »

That's going to require the FarCry 1.4 patch, correct?
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vloktboky

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Re: Command & Crysis: The Dead Six
« Reply #8 on: July 23, 2007, 12:08:37 PM »

Yes
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