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Author Topic: 1.05 Patch Notes  (Read 4106 times)

mes262

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Re: 1.05 Patch Notes
« Reply #15 on: May 12, 2007, 11:18:57 PM »

I'd like to be able to use my engy and have him enter buildings that are too damaged to garrison and repair it back to full health.
Seriously, that ability needs to come back.  Why the hell would you get rid of it?

Quote from: xav69
i cant believe they are making all the upgrades and special abilities more expensive. Fucking bullshit.

Agreed, they were pretty expensive to begin with, but 5k for railguns?  Dumb. 

It also pisses me off that they are making the reinforcement powers fucking insanely costly.  I hardly ever used them in the first place.
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ccfan4326

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Re: 1.05 Patch Notes
« Reply #16 on: May 13, 2007, 04:32:01 AM »

I don't see anything wrong with railguns costing more. Even 5000 is pretty cheap, since it's a one time thing. Think about it, if you build 15 Mammoths then that brings each Mammoth up to about 2800 each. And at 2800 it can still beat a Tripod with shield or an Avatar with a Beam upgrade.
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Vultima

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Re: 1.05 Patch Notes
« Reply #17 on: May 13, 2007, 02:40:03 PM »

They should make the jugernaught actually good...
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ccfan4326

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Re: 1.05 Patch Notes
« Reply #18 on: May 13, 2007, 02:50:37 PM »

Their strength is against buildings and their range is further than any of the base defenses. If you use them in the right situation you can rape a base.
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HeroKerr

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Re: 1.05 Patch Notes
« Reply #19 on: May 13, 2007, 03:52:51 PM »

Combined with the sniper ability, they can be useful if you have a lot of cash. If not, then it's a waste.
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ccfan4326

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Re: 1.05 Patch Notes
« Reply #20 on: May 13, 2007, 10:35:23 PM »

They're not a complete waste without snipers, like I said their range is further than base defenses. The range on Mammoths is shorter than base defenses so it can be hard to take out a group of Obelisks for example, especially if they're protected by power plants, but if you have Juggernauts with those Mammoths they'll kill the Obelisks easily and they can shoot over buildings so power plants aren't an issue for them.
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HeroKerr

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Re: 1.05 Patch Notes
« Reply #21 on: May 14, 2007, 02:15:30 PM »

Yes they can be proved useful, but not many people use them. I suppose that's because a game (if played with a 10k start :\) never reaches the stage of having a shitload of BDs. Then yes, they can be useful. I've been doing 10k starts on 1v1s, and i've not once seen a reason to use them, maybe in the future but not now. They should at least make them more aircraft resistant, too easy to take out.
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mikeon

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Re: 1.05 Patch Notes
« Reply #22 on: May 15, 2007, 04:51:07 AM »

Why do we have no build options to make walls :'(
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ccfan4326

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Re: 1.05 Patch Notes
« Reply #23 on: May 16, 2007, 04:15:40 AM »

I suppose they are pretty useless in your average game.
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xav69

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Re: 1.05 Patch Notes
« Reply #24 on: May 16, 2007, 04:44:49 AM »

stops infantry rushing and could funnel troop movement, walls are essential. They have been in every other damn C&C why not this one
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Buster177

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Re: 1.05 Patch Notes
« Reply #25 on: May 19, 2007, 11:38:41 AM »

blame the goverment
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Jorbalax

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Re: 1.05 Patch Notes
« Reply #26 on: May 24, 2007, 04:06:03 PM »

In previous C & C games, walls were usually just used for stupid exploitations and glitches.  I do miss them, but it would probably be a pain to implement them now without causing problems.

Whenever I have stealth infantry in campaign/skirmish games, the AI always runs over them...and I'm not just talking about whenever they're nearby, I mean, like a tank coming all the way out from the guy's base to the far corner of a map, chasing my Shadow Team around until they either succeed in running them down or are killed.  Does anyone else have this problem? It drove me insane on the last Nod campaign mission.
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mikeon

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Re: 1.05 Patch Notes
« Reply #27 on: May 28, 2007, 03:58:54 AM »

Nope. The only problems I have is how that one Nod campaign with the shadow teams was the anti air for GDI that normally detects stealth but didn't work in that game making me beleive "oh hey I can use my guys to sneak around!" and thinking that cataylts missiles would do lots of damage to scrin.

Plus I don't like how my commando units can get crushed by tanks :'( They need some hero units like from RA2 that will also auto heal themselves too.
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mes262

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Re: 1.05 Patch Notes
« Reply #28 on: May 30, 2007, 12:30:37 AM »

Plus I don't like how my commando units can get crushed by tanks :'( They need some hero units like from RA2 that will also auto heal themselves too.

True dat.  I was just playing Cologne in the GDI campaign (the one where theres a river and your engis are on the other side of where you started) and I watched as a gun walker ran over my commando.  I was like wtf.

I really wish I could save replays of games against bots.  I never play online.  Too high tensed for me.
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ccfan4326

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Re: 1.05 Patch Notes
« Reply #29 on: May 31, 2007, 02:18:31 AM »

Pretty sure you can? And you should trying playing with us sometime.

also,
I suppose they are pretty useless in your average game.
^was supposed to be a reply to Hero about Juggernauts.
« Last Edit: May 31, 2007, 02:20:37 AM by ccfan4326 »
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