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Author Topic: Domination Game Mode  (Read 2586 times)

Whitedragon

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Domination Game Mode
« on: May 21, 2012, 04:27:09 AM »

Objective
The objective in Domination is to capture and hold objects called nodes. As you hold nodes your team gains points which are displayed as the team score. The first team to reach 1000 points wins. Player score remains unchanged.


Nodes
There are two types of nodes which give different benefits when captured.

Control Nodes
Control Nodes are the main objective of domination, giving their team 5 points every 10 seconds and a spawn point while held.

Captured GDI Control Node


Half Captured Neutral Control Node


Tiberium Nodes
Tiberium Nodes are a secondary objective of domination, giving their team 7 credits every 3 seconds while held.

Captured Nod Tiberium Node


Capturing Nodes
The health bar of nodes displays their capture status. You capture nodes by standing near them, which will increase their health. The exact rate at which it captures will depend on how many attacking and defending players are within range, more attacking players will cause it to increase, more defending players will cause it to decrease, and it will remain the same if there are equal numbers. When the node's health reaches maximum it is captured and will switch to the attacking team. Players will be awarded with points, veteran points, and a full refill for capturing nodes.

Node Status
As you can see in the above screenshots nodes will have an icon above them signifying their team. They will also show up on radar as stars.
Radar



Spawning
Domination utilizes a completely new spawning system unlike anything previously seen in Renegade. Each team has a home base that they will always own and spawn at if they control no other spawn points. Each Control Node also has a spawn point associated with it that the team that owns it can spawn at.

When you die or join the game you will be presented with the Purchase Terminal screen and asked to select a spawn character. Once selected you will spawn at the closest Control Node owned by your team, or your team's home base if you own no nodes or just joined the game. There is a 5 second spawn timer when spawning at an uncontested node or your team's home base, and a 10 second spawn timer when spawning at a contested node.


Maps
There are currently 7 singleplayer and 1 multiplayer maps setup for Domination.

M01
Battle inside and around a Hand of Nod with 5 Control and 3 Tiberium Nodes. Small map with close quarters fighting and limited money.
Screenshot 1
Screenshot 2

M03
Takes place in a Nod base with 5 Control and 3 Tiberium Nodes. Medium sized map with a combination of indoor and outdoor fighting.
Screenshot 1
Screenshot 2

M04
Large multi-leveled indoor map on a Nod cargo ship. 5 Control and 3 Tiberium Nodes.

M06
Fight for control of Raveshaw's Chateau with 6 Control and 5 Tiberium Nodes. Close quarters map with lots of nodes and multi-level fighting.
Screenshot 1
Screenshot 2

M08
Battle inside the walls of a Nod prison complex with 6 Control and 4 Tiberium Nodes. Large map with a mix of outdoor combat and indoor combat inside its many small buildings.
Some may remember this as the first singleplayer map used in the Deathmatch game mode, marking the first time a singleplayer map was ever used in a multiplayer game mode.
Screenshot 1
Screenshot 2

M10
Takes place in a Nod base with 5 Control and 4 Tiberium Nodes. Large, mainly outdoor map with vehicles allowed. When you purchase a vehicle it will be dropped off at your team's home base.
Screenshot 1
Screenshot 2

M11
Take control of a Temple of Nod with 6 Control and 4 Tiberium Nodes. Medium sized indoor map with teleporters.

Glacier
Domination point system combined with the normal AOW spawning and purchase systems. 8 Control Nodes.
Screenshot 1


Unit Changes
A few units have been changed or replaced to better balance the game mode.

Stealth Black Hand
Replaced with a Black Hand Rocket Soldier. Functionally identical to Gunner.

Stealth Tank
Replaced with the Recon Bike. Weak unit, but good for quickly attacking nodes.

Beacons
Replaced with Remote C4.


Overview
Domination was designed to have a new style of gameplay while retaining as much of the things that make Renegade unique, such as the character classes and purchase system, as possible. Singleplayer maps were used since they're more suited to this type of gameplay than most multiplayer maps.


Note: All numbers here, such as point gain and spawn time, are subject to balance changes.
« Last Edit: January 31, 2013, 06:21:12 AM by Whitedragon »
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havoc9826

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Re: Domination Game Mode
« Reply #1 on: May 21, 2012, 06:12:30 AM »



:P

But seriously, seems interesting.
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soadnecro

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Re: Domination Game Mode
« Reply #2 on: May 28, 2012, 06:12:17 AM »

domination is fun. very fun
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