Does anyone know how to fix the following problem?
void ObjectHookCall(void *data,GameObject *obj) in the SSGM plugin example is kinda weird when a beacon is created.
Instead of listing the invisible_object that is created first, then the beacon gameobject, it lists the exact same invisible object with the exact same Object ID twice. Meaning you can't use that hook to catch beacons.
However, in SSGM, it does not have this problem. As far as I can see, they are identicle, too.