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Messages - vloktboky

Pages: 1 [2] 3 4 ... 141
16
General Discussion / Re: Obsessions...
« on: December 12, 2007, 06:59:48 PM »
I really have no idea what you are talking about..

17
C&C: Renegade Servers / Re: Your top 5 (Snipers + Aow'ers)
« on: December 12, 2007, 06:51:43 PM »
Sorry it was me, sorry vlokt :(.

You only wish you could portray yourself in the awesome uber-leetness that comes with my banner.

18
General Discussion / Re: Obsessions...
« on: December 12, 2007, 06:49:48 PM »
Quote
0 - 60 in the amount of time it takes the light coming from the light bulb above Dippy's head after he got his next brilliant idea on how to use factual data to put HeroKerr in his place to move 3 lightyears across the cosmos,

Corrected for you.

19
General Discussion / Re: WHITE DRAGON
« on: December 11, 2007, 08:05:10 PM »
I don't know what is more amusing: the OP or some of the half-assed comments. The moron circus rolled into town and put up a big ol' tent.

20
General Discussion / Re: Obsessions...
« on: December 11, 2007, 04:50:58 PM »
I'm the back-left wheel, you insensitive jerk.

21
General / Re: crysis issues..
« on: December 11, 2007, 01:55:54 AM »
Believe what you want. I stand by my argument.

22
General Discussion / Re: Obsessions...
« on: December 10, 2007, 10:34:39 PM »


Eat my horse crap.

23
C&C: Renegade Servers / Re: Your top 5 (Snipers + Aow'ers)
« on: December 10, 2007, 10:30:28 PM »
I played with this vloktboky guy once. He was so god damn hot in-game, the server would constantly kick him out in fear of a meltdown of epic proportions. I mean this guy was H-O-T! The Great Wall of China had nothing on this pimp.

24
General / Re: crysis issues..
« on: December 10, 2007, 05:23:05 PM »
Because those items require a little more processing to be done in software to make them work. And software processing is slower, as it takes away from the overall processing time for the rest of the game to update on. They didn't want to alienate that side of the market by forcing them to have to do execute these things, so they are sacrificed in the name of performance.

No, they're not in bed with Microsoft hatching an evil plan to put Vista on every PC around the globe. No, they didn't put LSD in your water.

25
General / Re: crysis issues..
« on: December 08, 2007, 05:38:29 PM »
Don't be an idiot, GodPower. They didn't make it look worse on purpose. A lot of its post-processing effects that make it look "real good" require the use of Shader Pipeline 4, which DirectX 9 does not support. It's new to OGL3 and DX10.

You can play it with XP. You can play it with DX9. But your VGA Drivers will need to support Shader Pipeline 3 along with a few other requirements for the game to render properly. Your problem above was simply because your VGA Drivers didn't meet the requirements of the software. Your upgrade to Vista meant you had to download new drivers, specific to Vista, that just so happened to meet the requirements. That doesn't necessarily mean you needed to go to Vista.

Some things the game simply will not be able to do no matter what you have under a XP/DX9 configuration, so it will not look the same. But it will function, it will be playable, and it will not look like utter shit.

26
General Discussion / Re: Happy Birthday!!!!!!!
« on: December 04, 2007, 05:06:35 PM »
Thanks!

27
Scripting and Programming / Re: Selecting a player at random ~ renegade API
« on: November 25, 2007, 07:03:27 PM »
Yes, this SList object is a linked list. You want to iterate through that list a random number of steps to pull out a random player.

In Pseudocode:
SListIterator itPlayer = PlayerList->begin();
int nRandom = GetRandom(0,GetPlayerCount());
int nI = 0;
while (itPlayer != PlayerList->end()) // Safety, should never happen
{
    // Check if this is the random player, advance
    if (nI++ == nRandom)
    {
        return itPlayer->GetPlayer();
    }

    // Iterate
    itPlayer = itPlayer->next();
}

You want to go from the front of the list to the back of the list. You want to keep a count of how many steps you have walked through the list. You want to pull out the player who is X number of steps into the list.

A linked list stores data like this:
First --next--> Item2 --next--> Item3 --next--> Last --next--> NULL

28
Scripting and Programming / Re: Selecting a player at random ~ renegade API
« on: November 24, 2007, 06:39:46 AM »
That is already occurring and is hidden inside Get_Random_Int. His problem is he is using the random number directly as the player ID, which is valid from the start, but is incorrect later on. Player IDs are generated from an incremental source; they don't repeat.

You need to get the list of player objects and grab one from it. Where X is your random number, iterate through the list X number of steps.

29
Screenshots / Re: wee
« on: November 23, 2007, 08:07:24 PM »
Care to take a guess what that movie might be called?

30
Screenshots / Re: wee
« on: November 23, 2007, 07:48:21 AM »
To determine who among us is the Golden Child, dumbass.

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